v3.0.1 · MIT License
Enables MCP-capable coding agents to act as a deterministic technical art director and multi-engine pipeline builder, locking AI-generated 2D/2.5D game assets to consistent camera angles, palettes, rigs, atlases, and exports across Blender, ComfyUI, UniRig, LibreSprite, Godot 4, Unity, and Unreal Engine 5.
— · MIT License
Enables MCP clients such as Codex and Claude to plan natural-language or timed actions, generate and revise skeletal motion locally through a Kimodo runtime, and review results with diagnostics, candidate comparison, and interactive 3D previews. Provides checked handoffs of verified exports into Blender and Unreal Engine.
— · MIT License
Enables live inspection and debugging of running C++ processes (development builds with PDBs) by controlling execution through cdb, evaluating expressions with natvis, reading and writing memory, and rapidly querying symbols and types via DIA, with special support for Unreal Engine processes.