— · MIT License
Turns a HAR capture of an undocumented web system into an MCP server whose tools automatically handle hidden CSRF tokens, ETags, and rotating nonces, with write actions gated behind confirmation and exercised only against a sandbox. Verified tools are shipped alongside an honest report of the actions that could not be automated and still need a human.
— · MIT License
Enables evaluation of passport nationality, transit visa waiver (TWOV) eligibility, and rolling stay-duration rules for multi-hop international journeys through MCP tools.
— · MIT License
Enables automated, reproducible first-order hydrodynamic analysis through parametric geometry, mesh and static-equilibrium quality gates, and asynchronous solver runs that return six-DOF RAO amplitudes and phases.
v1.0.0 · MIT License
Encode, decode, and convert numbers across FP64, FP32, FP16, BF16, TF32, OCP FP8/FP6/FP4, MX, and integer formats, with bit-level breakdowns, rounding modes, and precision-loss analysis. Runs locally; no API key needed.
v0.1.1 · MIT License
Enables mining Amazon product reviews for one ASIN per request — fetching paginated reviews, surfacing complaint signals from critical reviews, summarizing sentiment and rating trends over time, ranking complaint themes, and producing a combined per-ASIN report across 14 marketplaces.
v0.0.7 · MIT License
Enables AI applications to perform text translation across numerous language pairs with automatic source-language detection, contextual hints, and custom instructions.
v1.8.0-preview.1 · MIT License
Experimental Windows-first MCP server for Adobe Photoshop, with guarded brush-based painting and direct document and layer tools through a local UXP bridge. Requires local Photoshop on Windows for execution; Linux supports MCP catalog introspection only.
v1.0.4 · MIT License
Exposes the full Java Edition block and item registry as MCP resources and provides tools to look up, read, and place blocks (including block states) across simulated Overworld, Nether, and End dimensions. World edits are persisted per dimension, so builds survive restarts and can be inspected through dimension resources.